Myrmidons are a race of humanoids believed to be a mix of human and celestial origins. They are known for their deep religious convictions, battle prowess, and distrust of the arcane and sculpting of laws for the greater good.

Personality: Myrmidons are stoic and proud, this can be seen as cold and arrogance by some but for those who get to know them know the Myrmidons to be steadfast and generous friends.
Myrmidons are deeply religious, zealous at times; this unmoving faith to the Gods is seemingly embedded into them from birth. A logical guess is this is due to the very fact Myrmidon’s believe
themselves to be made by Salah himself. This divine right makes most Myrmidons fearless in battle; they believe they have nothing to fear for Salah will welcome them in Paradise if they die courageously in battle.

Physical Description: Myrmidons typically stand from 5 and 1/2 feet to about 6 and 1/2 feet tall and weigh about 125 to 270 lbs. Males are noticeably heavier than women with most Myrmidon women having very lean and tall body structures. Myrmidon’s whole eyes are sapphire in colour with black iris. Their skin colour ranges from pale brown to deep olive, their hair ranges from black to blond (curly, kinky or straight). Male Myrmidons typically don some type of facial hair be it a trimmed beard or goatee.

Relations: Myrmidons mostly keep to themselves up on their northern islands. They trade with all the other kingdoms but keep the relations at arms length. The stoic dwarves of the Kingdom of Ungar seem to have the best relationship with the Myrmidons.

Alignment: Myrmidons typically lean heavily towards Lawful and many are Good. Of course there are many that hold Law over all else.

Myrmidon Lands: Myrmidon Lands are nearly always Monarchies with a mixture of theocracy and rule over vast territories. Their traditions are hard set and change slowly over time. The Myrmidon’s military might keeps their lands ever protected and ever expanding.

Religion: Myrmidons believe in the entire pantheon but they hold Salah, the God of War and Valor, above all. They believe Salah created them in his image.

Language: Myrmidons speak Myrmin; a dialect of Svelti and Celestial; and a regional human language. Myrmin is the language all Myrmidon religious services are spoken and written in. Myrmidons often learn Dwarven and the other tongues of the land and can learn the following bonus languages: Dwarven, Gnomish, Orcish, Goblin, Giant and any regional human languages.

Myrmidon Names: Myrmidons name mean much to them. Ones value can be placed on the weight one’s name holds. First-born Myrmidon males are named after their fathers more often then not. It has not been unheard of the 2nd born male or daughter to hold the father’s name if the first born is unlikely to live up to it. Female Myrmidons of Noble status are typically named after their mother’s mother or father’s mother, some having a feminine version of their father’s name.
Non Noble Myrmidons don’t always follow this tradition and many have let their names mix much more with the humans of the Province in which they reside.

Male Names: Aleksey, Andre, Anisim, Anton, Aristakh, Benedikt, Branslovi, Boris, Borislav, Darius, Daniil, Dmitri, Eduard, Fedor,Gaveriil, Gleb, Igor, Ioann, Jozef, Kazimierz, Lazar, Leve, Luka, Maxim, Matvei, Miloslav, Nika, Nikolas, Nikolai, Petia, Savely, Sergej, Stefan, Vadim, Viktor, Victor, Vlad, Vladimier, Vlasi, Yuri and Zakhar.

Female Names: Agnessa, Akina, Aleksandrina, Anatasia, Anya, Corinna, Darya, Dominika, Elena, Eva, Inga, Irina, Isidora, Katya, Kara, Kristina, Lara, Larisa, Lidiya, Liza, Margarita, Mariya, Milena, Nadejda, Nadya, Natasya, Nata, Nika, Olga, Raisa, Ruf, Sabina, Sofiya, Sveta, Tasha, Tatiana, Varya, Vera, Vernokia, Violetta, Yeva, Zhanna and Zoya.

Surnames: Abramova, Alenichev, Alexandrei, Arsov, Baich, Balk, Baranski, Barsukov, Belaia, Charkov, Chernyovskaya, Chistyakova, Dashkov, Demeter, Djorkaeff, Donkova, Dratshev, Eltsov, Erin, Faustin, Filischkin, Gabrelovic, Gauk, Gergiev, Grindenko, Gubin, Harkov, Ilchenko, Itsov, Ivanski, Jelavich, Kamensky, Karin, Khoklov, Konchalovsky, Kondratenko, Levitsky, Lupandin, Malkov, Matsukovitch, Nakhimoff, Nazarova, Nikitin, Orlov, Ostrovsky, Pankratov, Petrovin, Radimov, Rochev, Rokossovsky, Rybin, Rybin, Satyev, Sharova, Sheremetev, Sinaisky, Sokov, Tarasova, Tolstov, Trubachev, Uritski, Valeev, Verbitsky, Vladigerov, Volsky, Vorotaev, Woloshyn, Yanovski, Zacharov, Zeitzev, Zharov and Zinovieff.

Adventurers: Myrmidons who take up the Adventuring life are typically Clerics and Paladins searching to spread the word of Salah, serve the Church and defeat evil that would rise up against the people of The Empire or against Salah. Some are wondering Fighters seeking to forge their name in glorious battle. Few are Rangers and Rogues who obviously are very different then the stereotypes of their race. Fewer still are Myrmidons gifted with mental abilities of Psionics. Only during the time before The Cleansing were there any Wizards found among the Myrmidon ranks.

  • Myrmidon Stats
    • Myrmidon Racial Trails: +1 Strength, +2 Constitution
    • Medium: As Medium creatures, Myrmidons have no special bonuses or penalties due to their size.
    • Base speed: 30 feet (6 squares)
    • Children of War: Defense and Warfare is seemingly bred into the race. Myrmidon’s are proficient with great swords as well as light armor.
    • Relentless Endurance: When a myrmidon is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Only used once per a long rest.
    • Darkvision: Myrmidon’s have superior vision to humans,they can see in dim light within 60 feet as if they were in bright light, and in darkness as if it were dim light. They cannot discern colour in darkness, only shades of gray.
    • Religiosity: Myrmidons are extremely devoted to the Gods, Salah in particular. They gain proficiency in Religion.
    • Celestial Heritage: Descendants from Salah himself Myrmidon have a touch of the divine. They know the Guidance cantrip.
    • Arcane Resistance: Myrmidon’s have a deep seeded mistrust of arcane magic. This mistrust is so deep that they are constantly weary of the arcane and have advantage on all Intelligence, Wisdom, and Charisma saving throws against arcane magic.
    • Languages: Myrmidons speak a regional language and Myrmin.

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